Friday, August 6, 2010
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According to a patent application recently uncovered, Microsoft's Kinect will recognize American Sign Language well enough that those who "speak" sign language will be able to navigate menus, enter text, and even participate in chats in real time.
Even more amazing, the device will apparently be finely tuned enough to recognize lip motions and recognize what is being "said" by those who can't speak. Here's the example from the patent:
"For example, when the user kills another user's character, that victorious, though speechless, user would be able to tell the other user that he had been 'PWNED'. In another embodiment, a user may be able to speak or make the facial motions corresponding to speaking words. The system may then parse those facial motions to determine the user's intended words and process them according to the context under which they were inputted to the system."
Actual lip-reading has been over-promised by movies and TV for many years, so I doubt that the Kinect will "really" be able to tell what a person is saying just by "looking" at him and her -- your lips don't move distincitvely enough to really be readable by anyone, without the aid of the sounds you're making as well. But American Sign Language should be easier for Kinect to understand.. .in fact, I'll bet a computer understanding ASL is "easier" than a computer understanding and/or translating speech.
A side note: Kinect will be able to count your freakin' toes. From the patent application:
"[Within the skeletal mapping system] a variety of joints and bones are identified: each hand, each forearm, each elbow, each bicep, each shoulder, each hip, each thigh, each knee, each foreleg, each foot, the head, the torso, the top and bottom of the spine, and the waist. Where more points are tracked, additional features may be identified, such as the bones and joints of the fingers or toes, or individual features of the face, such as the nose and eyes."
This may not prove to be a boon to hardcore gamers, but as technology, Kinect is very impressive. The thing will apparently know where you're looking.
CRYSTAL DYNAMICS ANNOUNCES DLC PLANS FOR LARA CROFT AND THE GUARDIAN OF LIGHT
0 comments Posted by Fess at 11:49 PM
Crystal Dynamics plans to support everyone’s favorite tomb raider beyond the upcoming release of the downloadable LARA CROFT AND THE GUARDIAN OF LIGHT in the form of five DLC packs.
All of the packs will be released by the end of the year, and be downloadable for the PlayStation 3, Xbox 360, and PC versions of the game. As for the packs themselves, the first three will include new puzzles, “exploration and combat experiences,” and new explorable areas, and the last two will introduce new skins of “some other well-known videogame characters.”
Lara Croft and the Guardian of Light releases on 360 August 18 as part of the Xbox Live Arcade’s Summer of Arcade for 1200 Microsoft Points, and will receive an update on September 28, when the game hits PlayStation Network and Steam, that will add two-player online co-op, leaderboard support, and voice chat.
No word yet on the pricing or exact release date for the DLC packs.

Not all videogames are perfect; that's a given. However, it seems extra disappointing when a game has potential, but it's utterly wasted. As I checked the gameplay and video, I found out, ARC RISE FANTASIA is a game with a solid foundation, but unfortunately, it's weighed down by anime cliches and horrible voice acting. Well some reviewers said that:-
"Arc Rise Fantasia is a true test of patience. The new Japanese role-playing game isn't overly long or all that difficult. No, rather than challenge the player with tough combat Arc Rise Fantasia tests their tolerance for fanboy foolishness. The game is rife with cliché. From the game's scrappy, unproven (but ultimately chosen) protagonist to its utterly predictable menagerie of enemy creatures it is as if Arc Rise Fantasia was created in a total vacuum of imagination."
Ok, so it's not all flowers and candy, but there are some redeeming things about Arc Rise Fantasia that JRPG fans will enjoy.
Rating : 3/5

Today, we learned that a patent filed by Microsoft for Kinect's technology includes the ability to understand American Sign Language and read lips. The patent gives the example of a user being able to tell another player he's been "pwned" non-verbally, just by mouthing the word.
Some reader comments highlights the often vast gulf between the possibilities for a technology and what the technology actually delivers..
I can see this now:
Kinect: Your opponent would like to let you know that you have been ponied.
Player: No PWNED!
Kinect: Phoned.
Player: PWNED!!!
Kinect: oh...table?
Okay, it probably won't work great... but a guy can dream, right?
Wednesday, August 4, 2010
RED DEAD REDEMPTION
Rockstar Games announced today that the Legends and Killers Pack, the first of Four upcoming Batches of downloadable content for Red Dead Redemption, will be released on PlayStation Network and Xbox Live August 10.it includes nine new multiplayer map locations, eight multiplayer characters from Red Dead Revolver, the new tomahawk projectile, new challenges, and new achievements/trophies.
CRYSIS 2
Electronic Arts revealed during an investor conference call today that Crytek’s futuristic shooter Crysis 2
NEED FOR SPEED: SHIFT 2
Videos
(20)Screenshots
(7)Cheats and Walkthroughs
Videos
(21)Screenshots
(7)Cheats and Walkthroughs
Videos
(20)Screenshots
(7)Cheats and Walkthroughs
The tech-pushing shooter was previously expected to release this fall, but EA will now bring the game to market sometime between January and March. EA explained during the investor call that the decision to push the release was made to give Crytek more time to polish the game and because Q4 2011 served as a more attractive release window for the game.
Electronic Arts plans to release a sequel to their 2009 racing hit Need For Speed: Shift in early 2011, the publisher revealed in their Q1 financial report released today.Don't hold your breath, but EA will be holding a press conference during Gamescom in Germany next month, so perhaps more Shift 2 details aren't too far off.
EA Financial Report : Wii Sales Way Down, Digital Revenue Gives Boosts
0 comments Posted by Fess at 2:09 AMDespite seeing notable increases in revenue for their PlayStation 3 and Xbox 360 portfolio, Electronic Arts saw a 75 percent year-over-year decline in its Wii sales between Q1 last year and this year, the publisher disclosed today in its Q1 FY11 financial report.
While EA has seen Wii sales drop from $161 million for Q1 FY10 to just $40 million in Q1 FY11, the publisher continues to be the number one publisher on the PlayStation 3, Xbox 360, and PC.
And even though EA released just six major titles in Q1 FY11 compared to last year’s 10 titles, Xbox 360 sales saw a jump from $73 million last year to $262 million this year. PS3 sales were similarly positive, increasing from $121 million to $209 million during the same period last year, which is in line with the PS3's 40 percent overall software increase over the past year.EA plans to follow a more streamlined approach to how many titles it releases in a given year as part of their new “Fewer, bigger, better titles” structure.
On the digital distribution side, EA saw digital sales jump from $124 million to $188 million. EA expects digital revenues to increase to $750 million, continuing a trend of 30 percent year-over-year growth.
About Me
- Fess
- "I am truth in all that you feel. My humanity stolen, compassion is gone. I am that which you know is wrong."

